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Design for the collective user’s experience

free the social human from individuals-only-interaction

User experiences are always designed for single users, sometimes for single users taking part in social events. But what happens when we flip the coin and design for the collective FIRST, for the gathering, for the identity these people have as they congregate? This gives a refreshed view on what is important for the users of the technology or service you are designing. It might not make us more FREE, but it might widen the space of how we are able to think about the people we design for.

I can talk about some of the designs and technologies we have made at the Center for Interactive Spaces in Århus, Denmark. An Interactive Home prototype, an interactive floor and possibly a brand new design for large scale interaction for thousands of people.

Most of our work is about bringing digital technology into the physical world and join the best qualities of the physical with the highest potentials of the computers… That’s often called pervasive computing, and there’s a lot to be learned from that scene.

5 comments

Very interested in this...

links you'd like to share?

6 June 08, 14:37 Kim Bach, 6 June 08, 14:37

Links

9 June 08, 10:22 Martin Ludvigsen, 9 June 08, 10:22

Usability for physical interactions

I would love to participate on this, planning to focus it on public spaces? I am very interested on the user testing process for these kind of projects

13 June 08, 11:19 Ana Roji, 13 June 08, 11:19

oops...

oops...wrong place to comment...

22 June 09, 13:06 Kim Bach, 22 June 09, 13:06